ADVANCED TYPOGRAPHY TASK 3: Type Exploration and Application
ADVANCED TYPOGRAPHY TASK 3: Type Exploration and Application
Please refer Task 1
Type Exploration and Application
This task requires the experience and knowledge gained through the previous exercises, combined with the software and reading I have learned, to complete this task. You can design your own font, continue to explore an existing font or experiment with a font.
1.0 RESEARCH
Proposal
After Mr. Vinod demonstration case, I had some ideas, so I thought of several schemes and had a preliminary idea of my task 3.
I need to choose an idea to finish, and I chose Witcher, because I wanted to expand and explore the font for the title of my favorite game.
I like playing games very much. This is one of my favorite games. Its poster only has a font designed for the title. I want to explore and design more letters according to its title font. Through its title, I found that its letter shapes were irregular with spikes, which was very impactful for the poster, so I wanted to imitate it and create more letters.
2. Sketches
After I finished the sketch, I started to draw inside the AI, I used the pen tool to present each letter, and I specified the height and width of each letter. After I finished each letter, I used the "Direct selection" tool to show the characteristics of each letter.
In class, Mr. Viond gave me feedback that the direction of font design was wrong, I should follow the title of the game poster to imitate the design, and my font was wrong. Mr. Viond gave me some examples.
modification
4.Final Outcome
When I finished it, I adjusted the height of the uppercase letters, the corresponding height of the lowercase letters, and finished the numbers and symbols according to the standards of other fonts.
After making it in the AI software, I started importing each letter into Fontlab. I was very careful to import each letter, but there was still a problem, my font size was not balanced, so with Mr. Vind's help, I adjusted the font size and successfully imported each letter.
After importing, I began to adjust the details between each letter. Mr. Viond gave a chart of the spacing sizes between the letters, and I carefully adjusted the data and referred to the spacing chart.
6.Font Showcase
When displaying fonts, I used black and white color in the first picture to make the picture look simple. At the same time, I enlarged the letters so as to highlight my letters more. I also placed lowercase letters to contrast with large letters to make the picture jump more. For chapter 2, I used a red background and then chose a white font. Again, I did this to make the font more striking. The font screen was both enlarged and reduced to show the letters. In the third chapter of the picture, I used a symmetrical composition, so that the picture is clean and can better display the font. In the fourth picture, I chose to use different colors to display my picture and fonts, typesetting and displaying three sizes of fonts.
7.Applications
I made a floor plan for each application, during the production process, I found that I did not display my fonts well and deviated from my original meaning, so I enlarged the font of all the images and made it a theme, so that my fonts were displayed. I used my fonts on the perimeter of the game, and it was fascinating, and it made me very happy.
I put the floor plan into the application I wanted to make, which was a game card, controller, mousepad, outdoor advertising.
8.FINAL Type Exploration and Application
FONT
Finalize Typeface "Witcher"
Font Showcase
Feedback
WEEK 13
The difficult part of this task was how to make the font. I didn't have a good idea at the beginning, I wanted to redesign the font for the game, but obviously the original font was better. So I decided to continue to explore this font, and with the help of Mr. Viond, I discovered the characteristics of his font to complete the task.
Observation
When using AI software, I always accidentally adjust the size of the letters, so that the size of the letters are not the same, and all the letters are made high and low and the size is regulated. As you complete each phase, you should save a backup of that phase for future use. My "lines" were not saved, and during post-production, there was a problem with the letters that made it difficult for me to change my font. Anyway, I still managed to finish the font.
Findings
Further reading
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16.10.23 - 01.12.23 week 8 - week 12
CHEN NAN 0363533/Bachelor of Design (Hons) in Creative Media
LECTURE
INSTRUCTION
Figure 1.1 MIB
Type Exploration and Application
This task requires the experience and knowledge gained through the previous exercises, combined with the software and reading I have learned, to complete this task. You can design your own font, continue to explore an existing font or experiment with a font.
1.0 RESEARCH
Proposal
After Mr. Vinod demonstration case, I had some ideas, so I thought of several schemes and had a preliminary idea of my task 3.
Fig. 1.1 presentation (22.10.23)
I need to choose an idea to finish, and I chose Witcher, because I wanted to expand and explore the font for the title of my favorite game.
Fig. 1.2 Chosen idea (02.11.23)
2. Sketches
I began to look for the characteristics of the font to paint the draft. I imitated its font and changed the font into a strange shape, and added spikes to change the original model of the font.
3.Digitisation and Exploration
Fig. 2.1 Sketches (02.11.23)
3.Digitisation and Exploration
After the revision, I realized that each of my fonts is different, and I need to unify the edges, thickness, height, and features of all the letters.
Fig. 5.1 Fontlab (22.11.23)
Fig. 6.1 Font Showcase (22.11.23)
Fig. 6.2 Font Showcase (22.11.23)
Fig. 6.3 Font Showcase (22.11.23)
7.Applications
Fig. 7.1 Plane graph (28.11.23)
Fig. 7.2 Plane graph (28.11.23)
Fig. 7.3 Plane graph (28.11.23)
Fig. 7.4 Plane graph (28.11.23)
Fig. 7.5 Applications (28.11.23)
Fig. 7.6 Applications (28.11.23)
Fig. 7.7 Applications (28.11.23)
Fig. 7.8 Applications (28.11.23)
Font Link:
Fig. 8.1 Font (28.11.23)
Fig. 8.8 Font Showcase (28.11.23)
Fig. 8.9 Font Showcase (28.11.23)
Fig. 8.10 Font Showcase (28.11.23)
Fig. 8.11 Font Showcase (28.11.23)
PDF
Fig. 8.12 PDF (28.11.23)
Fig. 8.13 PDF (28.11.23)
Specific Feedback:The layout of font display 3 should add some other fonts to form a contrast. The layout of font display 4 is too messy. Put the large letters neatly. The font for "Application" doesn't show up. The letters are too small.
week 12
Specific Feedback:Adjust the size and spacing in fontlab, with equal letter sizes.
week 11
pecific Feedback:Each letter shape should be the same size, the same height, the numbers should be the same size as the letters, and the punctuation needs to be redone.
week 10
General Feedback:The font doesn't make sense, I should just follow the example and finish it.
Specific Feedback:Follow the example, use squares to normalize the letters, shape features to be the same.
Week 9
General Feedback:After reading my idea, Mr. Wang thought that the first idea I chose could be continued, but the font itself did not need to be changed, so he could appropriately adjust the font of the poster and continue to finish it.
Specific Feedback:During the design process, turning the grid out allows more fine-tuning of the details of each letter.
Reflection
Experience
The difficult part of this task was how to make the font. I didn't have a good idea at the beginning, I wanted to redesign the font for the game, but obviously the original font was better. So I decided to continue to explore this font, and with the help of Mr. Viond, I discovered the characteristics of his font to complete the task.
Observation
When using AI software, I always accidentally adjust the size of the letters, so that the size of the letters are not the same, and all the letters are made high and low and the size is regulated. As you complete each phase, you should save a backup of that phase for future use. My "lines" were not saved, and during post-production, there was a problem with the letters that made it difficult for me to change my font. Anyway, I still managed to finish the font.
Findings
At the beginning of the production, I found that the exploration of fonts was not an easy thing, and it required me to have a lot of experience and knowledge about fonts to complete it, not to rely on simple and random ideas. But during the production process, if you grasp the characteristics of the font and the idea that has matured, then it will become easier.
Fig. 1.1 Typographic design
Typographic design from and communication, this book introduces visual vocabulary. Typographic design can convey more information than text itself. After reading this book, I can have a better understanding of the feelings, associations and communication of information.
This book mainly introduces the principles of typography design, discusses the core concepts of typography design, font selection, arrangement, layout, etc. Some fonts and forms, about the principles of font design, the characteristics and uses of different fonts. Visual communication: how to convey information, create visual layers and attract readers' attention through typographic design. Information design, the effective organization and presentation of information, including the use of headings, paragraphs, colors and other elements. It contains a wealth of examples, design tips and designer insights to help readers understand and apply the importance and application of typographic design in communication.
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